import numpy as np
import cv2
import time
from skimage.metrics import structural_similarity as ssim
# 体全体のカスケードファイル
fullbody_detector = cv2.CascadeClassifier("./haarcascade_fullbody.xml")
# サンプル画像
cap = cv2.VideoCapture('merged_camera.mp4')
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using VRC.Dynamics;
public class PhysCopy : EditorWindow
{
GameObject targetAvatar;
GameObject baseAvatar;
# 麻雀牌の山を作る
piType = [
(1..9).map { |i| "m#{i}" }, # 萬子
(1..9).map { |i| "p#{i}" }, # 筒子
(1..9).map { |i| "s#{i}" }, # 索子
(1..4).map { |i| "f#{i}" }, # 東南西北
(1..3).map { |i| "g#{i}" } # 白發中
].flatten